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Video Battle Report: Threat Overload Necrons (Jy2) vs. Imperial Guard Leman Russ list (Reecius)

Video Battle Report

2,000pts Imperial Guard vs Necrons

Necrons

Anrakyr

Catacomb Command Barge

1x Cryptek – Harbinger of Destruction, Solar Pulse

Necron Overlord – Mindshackle Scarabs, Phase Shifter, Warscythe, Weave

Catacomb Command Barge

1x Cryptek – Harbinger of Destruction, Solar Pulse

5x Warriors

5x Warriors

5x Warriors

5x Warriors

10x Canoptek Scarabs

6x Canoptek Wraiths – 3x Whip Coils, 1x Particle Blaster (Raveners)

5x Canoptek Wraiths – 3x Whip Coils, 1x Particle Blaster (Raveners)

3x Canoptek Spyders – Claw Array, Gloom Prism

Doom Scythe (Vendetta)

Doom Scythe (Vendetta)

Imperial Guard

Lord Commissar – Camo Cloak, Power Fist

Platoon Command Squad – 4x Flamers

Infantry Squad – Lascannon, Power Weapon

Infantry Squad – Lascannon, Power Weapon

Infantry Squad – Lascannon, Power Weapon

Infantry Squad – Lascannon, Power Weapon

Infantry Squad – Lascannon, Power Weapon, Commissar w/Power Weapon

10x Penal Legions

10x Rough Riders – Power Weapon (Chaos Seekers)

2x Sentinels – 2x Autocannons, 2x Search lights

2x Leman Russ Demolisher – Hull Heavy Bolter

2x Leman Russ Executioner – Hull Heavy Bolter, Plasma Cannon Sponsons

2x Leman Russ Russ – Hull Heavy Bolter, Heavy Bolter Sponsons

Jy2 Challenged my Leman Russ IG  which I had recently won an RTT with, to a battle with his excellent Threat Overload Necrons. Jy2 and I have a history of fighting some really good games, and I was expecting this to be no different.

Crons have schooled Necrons in our test games, and I assumed I would be fighting an uphill battle, that plus Jim is an excellent player.

Here are our pre-game thoughts:

Necrons (Jim:)

I don’t think guards will stand a chance! My crons are going to rape them. I’m going to pull out so many shenanigan moves that his guardsmen won’t be able to sit down for a week due to all the burt-hutt.    Just kidding. Nothing like a good trash-talking to buildup our friendly rivalry. 

Reece’s guards is a most unusual army indeed. Then again, so are my necrons. In fact, we are both “anti-meta” armies in that both of our armies make most of the current pre-dominant AT useless.

But honestly, I think Reece will have his hands full. I’ve got 7 very fast threats waiting to alpha strike him – 2 lords on command barges, 2 doom scythes, 2 wraiths and my scarabs. Under the cover of 2 turns of Night-fight (3 counting Dawn of War deployment) and he won’t be able to shoot me down in time. With only 1 searchlight, he may at most wipeout 1 unit a turn. That just isn’t enough. He’s going to have to count on tarpitting me with his super tarpit blob-squad, which I suspect is what he will do. However, if anything, I will tarpit his blob squad with my scarabs first, thus giving free reign to my wraiths to wreak havoc on the rest of his army.

My opponent will have an interesting dilemma. Should he spread out his tanks or castle them up? If he castles them up, he can screen them out with his blob squad. If he spreads them out, he won’t be able to blob up to protect then. In that case, my guys will just go through his screening units like a hot knife through butter. I suspect he will spread them out to make me chase after them. But honestly, I’d probably just ignore them and go kill his troops.

Sentinels will deploy on the board with the rest of the army. It would be foolish to outflank them because I will already be on his units by Turn 2. The unit I really have to watch out for will be his rough riders. Those sneaky guys will be going after my weaker troops. Bah, let them. They will be able to kill 1 at most before I shoot them down with my other warriors.

To tell the truth, I think IG will be the underdog this game. They will only get 1 turn of good shooting before my crons are upon them. My army is just too fast and too many.

Now let’s see if Reece can make me eat my own words come game day. 

Imperial Guard: (by Reecius)

It will come down to who strikes first.

As so often happens with IG, the first roll to see who goes first is the most important. If I can strike him before he hits me, I will do massive damage.

With Searchlights on my Sentinels, I have a chance to cut through the Solar Pulse on one key unit per turn. So, we’ll see!

This is obviously a unique IG list, means to spoil the meta game, but this will be a great test of its worth, as Scarab Farm lists tend to dominate IG (I play one myself!)

I think that so long as I can get my searchlights in place to take out key units early game, I will be fine. If not, it will be a tough battle. The Rough Riders will struggle with Wraiths, but they will be great for hunting down the little MSU scoring units.

If I can not cut through night fight, and Jim pulls off an alpha strike with his Night Scythes, and a charge with Wraiths and Scarabs, I am in deep $#!+!

 

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